GamesCom Interview
October 7, 2012
Guilherme Correia from Deutsche Welle stumbled upon me at Gamescom Cologne in August and did a spontanuous audio interview with me about indie game development. In hindsight I have to say, after actually having released the game, I have the feeling that I matured a lot since then. Even though it’s just a few weeks ago. π
Fin Friends Released !
October 4, 2012
It is done ! Fin Friends is now available in the app Stores worldwide !
We released it on Monday morning and it has been a crazy time since then, but I would hope for a bit more press coverage.
The feedback we got from the players so far is very positive. The feeling that we intended the player to feel seems to come across and I’m very happy about that.
I whish all players a lot of fun and highscores ! π
Available on iOS now: http://itunes.apple.com/us/app/fin-friends/id553052495?l=de&ls=1&mt=8
web: http://www.clayboxgames.com/
also visit us on Facebook: http://on.fb.me/T5QtWF
and our Twitter Channel: http://twitter.com/clayboxgames
Fin Friends submitted :D !
September 21, 2012
After long and hard work, we finally got it out π …. I submitted Fin Friends to the iOS App Store yesterday. Let’s pray and hope everything is fine π
Check out out facebook page so you don’t miss the release… it will be very soon.
http://www.facebook.com/pages/Fin-Friends/220381624756666?ref=ts
another old Crytek Character
September 1, 2012
Project Details
August 29, 2012
I could finally publish stuff about our Project. I worked on it with an ex collegue from Crytek for about a year.
Finally the release date comes closer. Details are ccoming soon.
new old stuff ^^
August 29, 2012
finally after a few years, some details about that ominous cancelled project called Redemption I was working on at Crytek (Characters, Vehicles) a couple of years ago emerged (through our former lead artist it seems).
http://kotaku.com/5938728/cancelled-crytek-game-looked-more-alan-wake-than-crysis
Sword & Sworcery AV Jam
May 14, 2012
Couldn’t resist to join the sworcery art jam ( #sworceryavjam ). Here the result of the hard work of the last couple of days.
Crysis 2 Portfolio Update
May 13, 2012
Stuff I did for Crysis 2:
Model & Rendering update
May 21, 2010
retopo and model tweaks
April 13, 2010
After some extensive rendering tests I ran nto a point where I figured I need to approach things a bit different.
The way I will be doing it now is to create a nice animatable mesh and create the facial expression through a morph target. This way I will be much more flexible in every way
(especially texturing will be a lot easier π ).
After a complete retopo model rework and a lot of photo matching and studying reference, I think there are only some minor tweaks and refinements left so I can finally continue with the uvs and textures