retopo and model tweaks
April 13, 2010
After some extensive rendering tests I ran nto a point where I figured I need to approach things a bit different.
The way I will be doing it now is to create a nice animatable mesh and create the facial expression through a morph target. This way I will be much more flexible in every way
(especially texturing will be a lot easier
).
After a complete retopo model rework and a lot of photo matching and studying reference, I think there are only some minor tweaks and refinements left so I can finally continue with the uvs and textures

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